Hello,
So I have set up a QuartzComposer to render in an OpenGL and I've set
the render setup with a timer.
If I do the following line, it is fine,
_renderTimer = [[NSTimer scheduledTimerWithTimeInterval:(0 /
(NSTimeInterval)kRendererFPS) target:self selector:@selector
(_render:) userInfo:nil repeats:YES] retain];
However, if I do the following line,
_renderTimer = [[NSTimer scheduledTimerWithTimeInterval:(3+ 0 /
(NSTimeInterval)kRendererFPS) target:self selector:@selector
(_render:) userInfo:nil repeats:YES] retain];
Then the rendering is delayed approx. 3 seconds and the frame rate is
gravely slow... It might update twice every three seconds... However
the first line is fine, to me it seems around 40fps but w/e... Can I
get the timer to delay 3 seconds and still run at the same rate?
Is the second line delaying the rendering because it fires a lot
slower than the first line?
Can anyone explain to me what I am doing by adding 3 to that equation?
Sorry I am just in need of explanations.
Thanks,
Keehun Nam
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