I'm being given a shared OpenGL context (CGLContextObj) to render
into. I notice that with 10.5 there's the nifty new
-initWithCGLContext:pixelFormat:colorSpace:composition:,
but what can I use when running on 10.4 since all I have to work with is
-initWithOpenGLContext:pixelFormat:file:?
The alternative question might be: How do I create a NSOpenGLContext
from a CGLContextObj?
steve
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