The odd thing is that for a long sprite to disappear from the view, the logical situation would be when the sprite goes beyond the camera depth (or something like that), but the problem occurs when the sprite is about 30 to 40 degrees rotated on its axis and not when it actually passes by the camera.

You're hitting the near clip plane. set the z position to -8 or so, and there's no clipping. This is maybe standard OpenGL behaviour?

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[ christopher wright ]
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