Hi Alessandro,

any chance of posting a simple example QC of this
technique in action?

Incidentally, I'm having real trouble managing to post
to this list. My posts keep bouncing, with a message
from my mail server saying they had failed (after
several hours trying) to get a response from the
list's server.

The vast majority of the emails I send to the list now
bounce in this way. I've also had emails sent to
private 'mac.com' addresses bounce, so I don't know if
it's a problem that's endemic to Apple's mail servers.
I've been able to send emails from this account to
others addresses, so I don't think it's a problem at
my end...

alx



--- Alessandro Sabatelli <[EMAIL PROTECTED]> wrote:

> Use a sprite and image texturing properties instead
> of cropping, to  
> grab each scanline inside an iterator inside a
> render in image.
> .xX
> 
> On Nov 12, 2007, at 1:40 AM, Oliver Donald  
> <[EMAIL PROTECTED]> wrote:
> 
> > Thanks, Allan
> >
> > I've tried this but the performance dips down to
> about 3fps with 60
> > image strips (ideally I would have as many strips
> as there are
> > horizontal scanlines in the video!). I think this
> is down to the
> > overhead of having so many Billboards, although
> having many Crop  
> > patches
> > might also be the culprit. A queue patch with
> 100's of frames of video
> > runs at a solid 60fps, so I don't think that is
> the issue.
> >
> > I was hoping there was some way of rendering these
> crops directly to a
> > single patch, almost like an Accumulator that
> worked as a macro  
> > object.
> > 'Render In Image' is *almost* what I want, but
> with that you still  
> > need
> > to render to a destination first.
> >
> > Would it be hard to write an 'Iterator
> Accumulator' patch that
> > accumulated across an iterator, rather then across
> time like the  
> > current
> > one does? (if that makes any sense!)
> >
> > Thanks
> > Oli
> >
> > -----Original Message-----
> > From: Allan Schaffer [mailto:[EMAIL PROTECTED]
> > Sent: 09 November 2007 17:04
> > To: Oliver Donald
> > Cc: [email protected]
> > Subject: Re: Efficient way to build images from
> multiple parts
> >
> >
> > On Nov 9, 2007, at 3:08 AM, Oliver Donald wrote:
> >> I've got a video stream that has been split into
> numerous horizontal
> >> strips, 32 in total. Is there a simple way to
> combine these strips
> >> back
> >> into a single image?
> >>
> >> Chaining together 'Composite Add' operators into
> a tree works, but is
> >> computationally expensive, hard to set up, and
> worst of all it
> >> produces
> >> graphical artifacts.
> >>
> >> I can use multiple billboards, but again this
> requires quite a lot of
> >> work.
> >> What I really want is a common, shared
> destination that my 32 Crop
> >> operators can all write to, is this possible?
> >>
> >> Is there a better way altogether?
> >
> >
> > My first stab at this would be to draw multiple
> billboards (probably
> > within an iterator, and using a math patch to
> calculate a Y offset for
> > each billboard) and assuming Leopard & QC3.0, put
> the whole thing in a
> > "render in image" patch to get a single composite
> image as a result.
> >
> > ie, result = render in image (   iterator   (  
> billboard
> > (   math(iterator index), input source(iterator
> index) ) ) )
> >
> > Allan
> > ___________
> >
> > Allan Schaffer
> > Graphics Evangelist
> > Worldwide Developer Relations
> >
> >
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