Hiya, I'm currently working on a video effect that creates a field of Cube primitives, and colours them according to samples taken from an input image. I'm just wondering if anyone can perhaps suggest any optimisation I could do to the effect, as it seems to run quite slowly. I know it's creating and controlling a lot of the cubes (100 at the default 10 rows x 10 columns settings), but I though simple 3D shapes were relatively easy for the GPU to produce...
I'm wondering if it's the colour-sampling part of the code inside the Iterator thats burning the cycles, or perhaps just the fact there's an image input to the Iterator. I can't think of another way to get the relevant colour values from the input, however. Anyone any thoughts on how I might knock this thing into a sleeker, more efficient shape? Cheers, alx http://www.toneburst.net http://machinesdontcare.wordpress.com __________________________________________________________ Sent from Yahoo! - the World's favourite mail http://uk.mail.yahoo.com
Cubefield_Test_30-11-07.qtz
Description: 1418638559-Cubefield_Test_30-11-07.qtz
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