On 2 Dec 2007, at 08:39, [EMAIL PROTECTED] wrote:
Here's a modified version of shadebobs using an iterator to display all elements of the queue. The length of the tail is dependent on frame rate - looks better at 20 fps than 60, imo.
This is great - now all we need is some scrolltext saying "GR33TZ 2 TH3 QC KR3W".
Maybe we can figure out a way to make this independent of frame rate(?)
I think as long as we're storing rendered frames of an animation in some sort of buffer, we will inherently be dependant on the frame rate of whatever is rendering those frames. The better approach would be to put the interpolators inside the iterator and calculate the position of each tail segment in realtime - of course doing this does away with the queue so effectively it's a moot experiment.
Shadebobs without Queue Iterated FPS Independent.qtz
Description: application/quartzcomposer
I just felt it necessary to point out that although these might look like shadebobs, they're really not. A true demo coder would be horrified at the prospect of iterating over each tail segment, the whole point of shadebobs was that they exploited not clearing the framebuffer to simulate a huge tail animating.
Cheers, A.
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