Hello,

I¹m rendering compositions into a pixel buffer context with floating point
pixels on Leopard.
glGetBooleanv (GL_COLOR_FLOAT_APPLE, ...) returns true, and the accuracy of
the output images is OK, but on some hardware, blending modes Over and Add
of Billboards and Sprites don¹t work. They just copy.
Also, anti-aliasing doesn't work on some hardware with floating point
pixels.

For example this problem occurs with a X1600 graphics card on an iMac with
MacOS 10.5.1.

Is there a way to estimate by software, when blending and anti aliasing are
supported correctly with float pixels?

Thanks,
Eberhard Ammelt

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