Hi,
I have a QCRenderer rendering in a GC app, repeatedly initiating
rendering, which sometimes (quite often actually) causes a crash. Is
there something I can do about this ?
Thanks,
Raphael
Program received signal: “EXC_BAD_ACCESS”.
[Switching to process 4208 thread 0x3203]
(gdb) bt
#0 0x1ef39c12 in gldGetTextureLevel ()
#1 0x1ef39d25 in gldGetTextureLevel ()
#2 0x1efa3316 in gldGetTextureLevel ()
#3 0x1ef3a15d in gldGetTextureLevel ()
#4 0x1eec3c2d in gldAllocVertexBuffer ()
#5 0x1eea33fe in gldDestroyContext ()
#6 0x1ed0f275 in gliDestroyContext ()
#7 0x91a53453 in cglDestroyContext ()
#8 0x91a530e1 in CGLDestroyContext ()
#9 0x91bca0eb in fe_cgl_destroy_context ()
#10 0x91bca0c3 in accel_context_finalize ()
#11 0x91b69a6e in fe_release ()
#12 0x91bc9eeb in fe_accel_purge ()
#13 0x91bc9c8f in fe_context_purge ()
#14 0x91bc9c0b in fe_gl_finalize ()
#15 0x91b69a6e in fe_release ()
#16 0x91bc36f8 in -[CIOpenGLContextImpl invalidate] ()
#17 0x91bc2456 in -[CIOpenGLContextImpl setOwner:] ()
#18 0x91b9bfe6 in -[CIContext invalidate] ()
#19 0x967bbe27 in -[QCCGLContext _finalize_QCCGLContext] ()
#20 0x9687f440 in -[QCCGLContext finalize] ()
#21 0x965438fe in finalizeOneObject ()
#22 0x92aea50b in foreach_block_do ()
#23 0x96543ac3 in batchFinalize ()
#24 0x96543d8a in batchFinalizeOnTwoThreads ()
#25 0x92aeb8ce in auto_collect_internal ()
#26 0x92aec54f in auto_collection_thread ()
#27 0x9132b075 in _pthread_start ()
#28 0x9132af32 in thread_start ()
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