Unfortunately, the other problem is that the particle system patch
uses state to define the position and properties. Just like the image
downloader, it will not be possible to have different particle systems
at different locations in the iterator, as the last iteration will
always overwright the instance variables of previous iterations.
Troy
On Jan 8, 2008, at 4:03 PM, Karan Lyons wrote:
/* NOTE: As per usual, I have forgotten to CC the mailing list.
Here's a copy in case it ever helps anyone else. Sorry! */
I'm betting that each particle system is using the same random
seed, causing each one to look exactly the same. you could set the
timebase to external and use the position in the loop to change the
time being sent to the patch. An example is attached.
<Particle System Iterator.qtz>
Namaste,
Karan
Karan "The Architect" Lyons: Web Design & Development at Geek
Ramblings | Student | Omnigeek
contact | email: [EMAIL PROTECTED]| cell: 857-544-9527 |
skype: taoofkaran | aim: taoofkaran
On Jan 8, 2008, at 11:55 AM, Charles Mangin wrote:
i am trying to create multiple instances of a particle system. i've
managed to do so with the "replicate in space" patch, but haven't
been successful in doing so with an "iterator" patch and its
associated iterator variables.
i can successfully replicate the same particle system, but i'd like
to assign different variables to each iteration, hence the iterator/
variables patches. when i try to do so, the iterations end up all
getting the same values - particularly of X/Y/Z and stack up on top
of one another.
is this a limitation of particle systems, or am i missing
something? i'll be glad to post my QTZ file somewhere for debugging.
thanks.
charles mangin | Alpha Geek and Chief Mental Hygienist
[EMAIL PROTECTED]
http://mentalhygiene.com
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