Karan - yes, I'd tried this new function as well and received the same
result - not sure why it works that way, but squares are no good :)

Surya

On Mon, Feb 25, 2008 at 11:00 AM, Karan Lyons <[EMAIL PROTECTED]>
wrote:

> I tried setting the sprites to use anti-aliasing. The edges were smooth,
> but all the circles turned into squares...So, probably not the best
> solution.
>
> Namaste,
> Karan
> *Karan "The Architect" Lyons*: Web Design & Development at Geek 
> Ramblings<http://geekramblings.com/>
>  | Student <http://nobles.edu/> | 
> Omnigeek<http://en.wikipedia.org/wiki/Omnigeek>
>
> contact | email: [EMAIL PROTECTED] <[EMAIL PROTECTED]>| cell:
> 857-544-9527 | skype: taoofkaran | aim: taoofkaran
>
>
>
> On Feb 25, 2008, at 1:50 PM, Surya Buchwald wrote:
>
> Hello, everyone! I've got what I hope is a simple mistake on my part. I've
> got a composition comprised of many sprites contained within 3D
> Transformations. The sprites were all created at 512x512, most of them as
> 8-bit PNGs with Unmatted Alpha Channels.
>
> When I 'zoom in' so the sprites are nearly full-size, they look pretty
> good. But when I 'zoom out' (really doing a 3D transformation to push them
> back into Z-Space) they get aliased and crunchy around the edges. I've
> attached two example pictures - the composition is probably to big to be
> accepted by the list (embedded pictures) so it's available at
> momothemonster.com/files/qc/cropcircle_kb.zip
>
> The composition is quite messy as I don't usually do a big cleanup until
> the patch is performance-ready. Controls are as follows:
>
> Up Arrow: Zoom In
> Down Arrow: Zoom Out
> a, s, d, f: rotate joints 1, 2, 3, 4
> j, k, l, ; : reverse-rotate joints 1, 2, 3, 4
>
>
> Cheers,
>
> Surya 
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