Hello.
I have a particular situation which I have tried to solve with a GLSL
shader that unmasks and unfortunate side effect (the loss of line
strip antialiasing - which I really would like), thus I am attempting
a workaround (of a workaround).
I would like to be able to embed some Core Image processing *within* a
plugin. I know, I know, why not put it externally as an input to the
QCPlugin, and my answer would be that I want to have as much
functionality embedded within the plugin itself, for completeness sake
and so users have the 'proper' experience.
However, I cannot seem to find a way to 'get at' the
QCPluginInputImageSource Image, as it is opaque.
Is it possible to init a CIImage from such an input and pass it to
functions such as lockTextureRepresentationWithColorSpace or
bindTextureRepresentationToCGLContext ?
Curious.
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