Hello.

I have a particular situation which I have tried to solve with a GLSL shader that unmasks and unfortunate side effect (the loss of line strip antialiasing - which I really would like), thus I am attempting a workaround (of a workaround).

I would like to be able to embed some Core Image processing *within* a plugin. I know, I know, why not put it externally as an input to the QCPlugin, and my answer would be that I want to have as much functionality embedded within the plugin itself, for completeness sake and so users have the 'proper' experience.

However, I cannot seem to find a way to 'get at' the QCPluginInputImageSource Image, as it is opaque.

Is it possible to init a CIImage from such an input and pass it to functions such as lockTextureRepresentationWithColorSpace or bindTextureRepresentationToCGLContext ?

Curious. 
 _______________________________________________
Do not post admin requests to the list. They will be ignored.
Quartzcomposer-dev mailing list      ([email protected])
Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com

This email sent to [EMAIL PROTECTED]

Reply via email to