Any suggestions on where to poke? So far I've been able to read it, but not write back to the object or create a new object to replace it.I believe Core Image also uses GenericRGB as its internal colorspace. Maybe you could try passing it through a pass-through core-image kernel? If that does not work, you could try a Render In Image patch.
Core Image passthrough generates LinearRGB, Render In Image generates DisplayRGB. Both are also color corrected I think.
Neither of these image types work for GLSL vertex displacement without crashing QC -- only uncorrected GenericRGB works.
I don't think I can get all the details right off the top of my head. :/ But there's some more discussion on this 'feature' here: http://kineme.net/Applications/Compositions/Bugs/Specialfeatures
-- [ christopher wright ] [EMAIL PROTECTED] http://kineme.net/
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