I've asked this before, but I'm asking again, because nobody replied. 1. Is it possible to use cubemap textures in QC? I tried some code that used a cubemap texture. It ran without errors, but the GLSL Shader patch didn't generate a port for the texture. Anyone know of a workaround to use a 2D picture in place of a cubemap perhaps? My understanding of cubemaps is they're essentially just a flat 'net' for a cube, anyway, or is there more to them than that?
2. 3D textures via sampler3D (ie DDS-format files). Possible/not possible/any plans to make possible? 3. Mipmaps: I see mipmap options on some QC patches. Is it actually possible to use mipmapped textures in QC currently? If so, in what format, and how does one go about creating them? I'm talking about in QC alone here, in all cases. I'm not currently embedding the QTZ files in any sort of application. Cheers, a|x http://machinesdontcare.wordpress.com __________________________________________________________ Sent from Yahoo! Mail. A Smarter Email http://uk.docs.yahoo.com/nowyoucan.html
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