I've asked this before, but I'm asking again, because nobody replied.

1. Is it possible to use cubemap textures in QC? I tried some code that used a 
cubemap texture. It ran without errors, but the GLSL Shader patch didn't 
generate a port for the texture. Anyone know of a workaround to use a 2D 
picture in place of a cubemap perhaps? My understanding of cubemaps is they're 
essentially just a flat 'net' for a cube, anyway, or is there more to them than 
that?

2. 3D textures via sampler3D (ie DDS-format files). Possible/not possible/any 
plans to make possible?

3. Mipmaps: I see mipmap options on some QC patches. Is it actually possible to 
use mipmapped textures in QC currently? If so, in what format, and how does one 
go about creating them?

I'm talking about in QC alone here, in all cases. I'm not currently embedding 
the QTZ files in any sort of application.

Cheers,

a|x
http://machinesdontcare.wordpress.com


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