Hi all, is it possible to setup QC to use float textures? I want to
create a few GLSL shaders that input and output float textures but
couldn't find anywhere to set it up...
also I'd like to use the output of some GLSL shaders as inputs to
other GLSL shaders, so currently i'm doing a render in image for the
shaders and connecting them up, is this the best (if not only) way to
do this?
Memo (Mehmet S. Akten)
www.memo.tv
[EMAIL PROTECTED]
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+44 (0) 20 8123 9986
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Dace Rd
London E3 2NX, UK
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