Hi all, is it possible to setup QC to use float textures? I want to create a few GLSL shaders that input and output float textures but couldn't find anywhere to set it up...

also I'd like to use the output of some GLSL shaders as inputs to other GLSL shaders, so currently i'm doing a render in image for the shaders and connecting them up, is this the best (if not only) way to do this?



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