A better aproach might be:
- Javascript patch which creates a structure of the x,y coords of a
single line of spheres.
- Single iterator with a bit of logic to map the grid of spheres to
the iterator index, picking the appropriate x,y coord from the
structure input, and placed with the appropriate z-depth.
And as a side note, that comp brings qc down to 30fps on my macbook
pro, while the gfx card is clearly capable of feats infinitely more
complicated. The iterator patch/paradigm/implementation/something
seems to cripple qc.
Toby
On 6 Jul 2008, at 11:35, MARK HARRIS wrote:
hi I've run into a problem with a wave project I'm working on, I've
managed to get a nice wave pattern going along the y axis (your
basic one line wave pattern) and duplicated it along the z to make a
20 by 20 grid... But I want to add a delay so the wave will travel
smoothly along the z axis.
basically so the dots are not in a line along the z axis..
Here's the file , I've added a track ball to make it easier to view..
many thanks mark
<wave.qtz>
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