anyone know what might be causing QC to crash whenever I try to run the following GLSL Vertex shader program?

===========================

[ ... code ... ]

===============================================

First -- in segment you have a "cos(max)" in there -- this doesn't compile, and I'm guessing it was supposed to be "cos(maximum)". It attempts to compile at that point for me, but then crashes (even with the segment() calls in main! compiling crashes....) -- Intel GMA950 MacBook, 10.5.4/QC 3.1 (iPhoneSDK Beta 8)

The crash is in GLProgramability (or something to that effect) -- a library relatively deep in GL (below the GLEngine). fun stuff :)

Anyone any thoughts on why this might be the case? It could easily be a driver bug. Haven't tried the shader on an NVIDIA-equipped machine (I'm currently on a 1st-gen MacBook Pro with ATI Radeon X1600.256mb).

Try it in software GL mode (option-preferences), and maybe in Shader Builder as well.... from the looks of it, it may not be QC-specific...

--
[ christopher wright ]
[EMAIL PROTECTED]
http://kineme.net/

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