I'm familiar with problem of getting discontinuous values when you sweep
duration inputs. I'm not familiar with using Patch Time controller (inside
iterate). I can't see how it is passed into Transform module (or how you do
that as there doesn't seem to be an input module inside the Transform
patch). In marks patch.
If somebody had the time to explain I'ld be very grateful. Still looking for
a good online resource for QC designers who can't code in XCode btw.

Alastair
(QC enthusiast not a Coder)




*************************
re:chaotic movement whith smooth values
Hi this is a problem I have with a few patches I'm working on which ~I'm
planning to use in a performance situation. I'm going to be changing values
on the root layer to change a animation - I've added smooth values go I get
a nice smooth transition from the animation running in one state to the
other - problem is there are certain values (in the attached example the
"speed" which is the duration value for an interpolation value). change this
and it goes into a chaotic state - or runs VERY fast until it settles down
on the new value.....

Has anyone got any ideas how I can smooth transitions on these??

the attached file is something I put together to show the effect the
original patch would be too large to post...

Thanks in advance - MArk


*************************
In this case you will need to use an Integrator patch to control the patch
time of your interpolation as opposed to changing the Duration.  By changing
the duration you are creating discontinuous values.
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