Is there any (nice) way to do this but have nearest neighbor filtering, so I get big chunky pixels instead of a blurry mess? At the moment I'm using an intermediate stage, rendering in the image inside a render-in-image set to 32bit, as 32bit modes don't support filtering. It works, but it has a definite performance hit, and I suspect it's not going to be futureproof at all.

Have you tried stuff mentioned here: http://lists.apple.com/archives/quartzcomposer-dev/2008/Mar/msg00110.html ?

Options:
   * 1 - not possible -- who wouldn't want linear interpolation?
* 2 - use direct core image rendering with a billboard. if you're not using a billboard, this isn't useful. * 3 - use a mosaic core image filter, and lots of math. This is probably future proof, but will take a bit of work. It's decently fast on my machine.

I'm guessing the 32bit filtering stuff is somewhat hardware dependent... not sure if that's even present-proof, depending on the cards in use :)

--
[ christopher wright ]
[EMAIL PROTECTED]
http://kineme.net/

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