think that means you have xcode 3 not 3.1



Alex Beim wrote:
I get an error when i try to build it Is somebody else getting that too? I have no experience with xcode so I have no idea if am doing something wrong.
If somebody built it and can send it to me it would be much appreciated

alex
tangibleinteraction.com



On 13-Nov-08, at 2:20 PM, George Toledo wrote:

I am finding that the ambient lighting, angle of the box, and especially the input threshold, can make the object non jittery. If any of the part of the "box" is outside of the camera view, or at too severe an angle, it doesn't work well.

...And thanks for the plug-in, it is a great tool. Now I just have to look into how to convert 3D objects that I have around, into these MQO files.

-George Toledo

On Thu, Nov 13, 2008 at 2:49 PM, Matti Niinimäki <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>> wrote:

    Hi Noriko,

    Thanks for letting us know about this! Very useful. Works really
    well, although the object jitters quite a lot.

    Please, thank your friend.

    -Matti

    On Nov 13, 2008, at 3:31 AM, noriko matsumoto wrote:

    Hi Alex
    Have you have a error when you built this Custom patches on Xcode ?
    How to use a Art tool kit Plugin on the qartzcompsor.

    1.When  open p_g's custom patch source code on the xcode , you
    must change a status to "release".
2.Build it on the xcode and you will get a plugin at -SingleMarkerDetector/build/release/SingleMarkerDetector.plugin
    -MQOImporter/build/release/MQOImporter.plugin

    3.Put plugins to your "Quartz Composer Plug-In" Folder.
Place is "your HD/Library/Graphics" on the Leopard. 4. Start to quartzcomposer.
    5 .Make this patch.
    
http://4.bp.blogspot.com/_GYl1BvSYm8o/SN0WHUEXT8I/AAAAAAAAAk0/OLTbyGG20wk/s1600-h/qc.png
    5. Then select MQO file into MQOImporter.
    Free MQO files are here.you will get to pur a picture.
    http://www001.upp.so-net.ne.jp/yamag/meta2.html
    and Scale in MQOImporter is better to be 0.004 and input
    Y  in MQOImporter is better to be -0.2.
7, Print out mark The mark is "SingleMarkerDetector/ARToolKit/etc/patSample1.pdf".
    8 ,Try it.


    Cheers.

    Noriko Matsumoto
    IMGSRC.inc

    On 2008/11/13, at 16:03, Alex Beim wrote:

    Hi Noriko

    I downloaded the stuff but I don't get how to make it work.
    Would you mind explaining it to me? if you can

    cheers

    Alex


    On 12-Nov-08, at 10:32 PM, noriko matsumoto wrote:

    Hi. Alex and somebody .

    My friend "p_g" made custom patch for Artool kit on the
    qartzcomposer and custom patch for MQO.

    + Xcode Proj (Custom patch's  source code)
    -SingleMarkerDetector
    http://y30.net/pg/plugins/qc/SingleMarkerDetector.zip
    -MQOImporter (3D charactor's data reading patch)
    http://y30.net/pg/plugins/qc/MQOImporter.zip

    His blog (Japanese only)
    
http://edotprintstacktrace.blogspot.com/2008/11/single-marker-detectormqo-importer.html

    I can use to  Artool kit on qartzcomposer.(10.5.5+xcode 3.1 on
    Intel)
    It is great  and fast and easy.

    Noriko Matsumoto

    On 2008/11/12, at 5:28, Alex Beim wrote:

    Hey Aldo

    Yes you got exactly what I was trying to ask. Thanks for the
    translation.

    We are playing with AR Toolkit but I would love to be able to
    use QC for working on 3D graphics.

    The stuff by Daniele looks amazing but I'm not at that level yet.

    Alex

    On 11-Nov-08, at 11:13 AM, vade wrote:

    Funny you should mention:

    http://vimeo.com/2210588

    On Nov 11, 2008, at 1:58 PM, Aldo Hoeben wrote:


    In regards to integrating, what are you really looking to
    do?  "integration" is a broad topic.  The "broad" answer
    to your question is yes.  If you can provide a more
    specific question, we can probably give you a more useful
    answer.
    It would be my guess that Alex is thinking about the
    possibility of creating a (set of) custom patch(es) that
    offer some of the capabilities that are offered by AR Toolkit.

    eg a patch that has an image input for a camera image and
    one or more image input for a tracking target patterns on
    one side, and a series of orientations/positions/transforms
    of found tracking targets as outputs.

    Sounds like an interesting project. I couldn't do it (yet,
    anyway).
    OpenCV, available from kineme.net <http://kineme.net>,
    seems to be the closest thing, though it does something
    that is quite a bit different.

    'do
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