It looks like you're trying to mask the image by overlapping multiple sprites. Instead, you need to create a single sprite which has its alpha channel set correctly (and it's rendering mode set to "over").

You should be able to do this by connecting the sprite's image input to the movie, and its mask input to your mask generator.

Ron

On Dec 15, 2008, at 9:40 PM, James Sheridan wrote:

Hi Ron - cheers or your help,

I'm using sprites and its rendering as it should but I'm just not sure how to go about achieving the affect I want - The attached composition should work fine now?

Regards - James





Ron Aldrich wrote:
Unfortunately, I can't open your test composition (Patch with name "SpookyReceivePatch" is missing"), but I'm wondering if your movie is being rendered on a billboard instead of a sprite? In my experience, billboards always render transparent areas as black.
Best Regards,
Ron Aldrich
Software Architects, Inc.
On Dec 14, 2008, at 8:10 PM, James Sheridan wrote:
Hi All,

I have a composition where I'm trying to frame some videos (So they don't have square edges) and move them around. I'm placing a mask image with a black border and transparent center just in front of the movie (pic in attached example) which works great.

The thing I can't figure out though is how to mask around the edges of the video properly so that when they move over each other I can't see the mask image - see attached composition for a demo with pictures instead of movies.

Would there be some way to use a pixel shader to not render any of the black pixels? I know at first this seems to look like it would just remove the mask image (exposing the video again) but I was thinking I could render the video and frame in a "render in image" patch first? that way if the black pixels (the frame) are not rendered then I can see any other movie objects behind the current.

Cheers - James
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