Dan , thank you for your help, I will look at it, I will let you know
once I will read more.
If you want the water to move constantly -- and feel up to the
challenge -- look for "2D fluid simulation" methods.
yeah thats what I want, I dunno if my knowledge will be enough to
achieve it, but certainly I will give it a try.
Gus
On 17.12.2008, at 20:56, Dan Winckler wrote:
Hi Gustavo,
There are a number of different ways to simulate 2D and 3d liquids,
all of which are fairly complex. Here is one approach that is
explained fairly well: http://www.mikeash.com/?page=pyblog/fluid-simulation-for-dummies.html
. There are also a number of ways to fake it, some of which might
be far easier and more suitable for your purposes. For instance,
you could use a static image and generate waves with the Circle
Splash Distortion filter patch when the user places a ship. You can
see what this would look like by bringing up the Dashboard and
adding a widget.
If you want the water to move constantly -- and feel up to the
challenge -- look for "2D fluid simulation" methods.
best,
dan
On Dec 17, 2008, at 10:43 AM, Gustavo Pizano wrote:
Hello, I was reading about Fractal algorithms, bad wow, I
understand 0.0001% of them. I kinda loosing hopes to achieve this
goal on making the ocean move.
I look at the compositions in quartscompositons.com quite
interesting but not what I need.
anyway.
Thanks for your help.
Gustavo
On 16.12.2008, at 19:13, Gustavo Pizano wrote:
Hello all
well Im new to all this mac cocoa programing. Right now im doing
a Naval Battle game, which its going pretty good for my concern.
Now Im waiting for the final versions of the ships images, which
are delayed, so in the mean while I was thinking in making the
sea background be able to move, somehow to see the waves moving, I
have right now something like this, which is the background of the
custom view.
<Picture 1.jpg>
I was reading, and looking some tutorials, and in one apple
programing guide, I saw how the put as a background a Quartz
composition and set up a menu and so on. So I went and try to look
at Quartz Composer, and saw some of the examples, and I think the
idea I have can be achieved by Quartz Composer, the problem its
that Im totally new with QC and don't know where to start so at
the end I can give some movement to my sea in the game.
Can somebody help me giving me some guidance or a starting point?
I have read already the Quartz composing users guide. Im gonna
play with it a little while, but maybe any tip on how to start I
will really appreciate it.
Thanks
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