Looks like you may not still need it, but here are some notated Color
Transformation tools attached to your Gradient patch. They might also be
helpful with the appearance of the lighting. Try them in combination with
adjustments to your Color Controls patch. 0 to 1 is the default numerical
range of all the input ports in question except for Hue Rotation which is
input in degrees (0 to 360 or some variation thereof).

On Fri, Dec 26, 2008 at 11:09 AM, Gustavo Pizano <
[email protected]> wrote:

> HEllo. well it fixed the problem a little, but I think the main problem is
> with the Lighting spot I set up, somehow the parameters are not correct when
> putting it into the application.
>
> :S
>
> G
>
>
> On 26.12.2008, at 16:59, Christopher Wright wrote:
>
>         Hello, well.. I manage to do something which I like to simulate
>>> some movement of the sea for my game, Naval Battle. this is the composition
>>> I made, but somehow when I put it in my app, following the documentation,
>>> the colors are not the same, or the  lighting spot its too high, i tried to
>>>  fix the parameters of the Composition, but hadn't been able to achieve a
>>> good result any idea?
>>>
>>
>>
>> Open the inspector panel on the billboard (click the billboard, press
>> cmd-i), then disable "native core image rendering.  That might change the
>> brightness.  Otherwise, there's an exposure adjust patch that you can place
>> just before the billboard to help change the brightness.
>>
>> --
>> [ christopher wright ]
>> [email protected]
>> http://kineme.net/
>>
>>
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