OK, this is kinda wild. The problem is not with the rendering at all but with the Random patch that was being used to generate random colors for the Particle System.

For whatever reason that is not clear to me these numbers were not changing when in a QCCompositionLayer. I found a work around which is to change the setting on each Random patch to "Use Perian Noise" which seems to work within QCCompositionLayers. Looking at the attributes for QCCompositionLayer or its superclasses I have not found anything that seems to be causing this. Hopefully there are some Apple people here that could say if this is a bug or something I am missing.

Thanks.

On Mar 1, 2009, at 10:41 AM, Jon Steinmetz wrote:

Interesting, I will look into that. Based on some other suggestions for other problems I had rendered it into an image and then back out to a billboard and the same effect happened. But I had not looked into anything related to pre-multiply. Thanks.

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