No, that would put all objects in a line, they'd intersect eachother and still render with perspective.
Alastair: I recall a discussion about this on kineme.net, and I have a vague recollection of there being a GL Ortho patch. I've not tried it myself so I may be wrong, but I'd take a look there to see what's available. It may be part of the GL Tools plugin. Chris On 06/03/2009, Dave Keck <[email protected]> wrote: > Hmm, wouldn't setting objects' Z coordinates to the same value achieve this? > > > On Thu, Mar 5, 2009 at 11:36 PM, Alastair Leith <[email protected]> > wrote: > > Is there a way to eliminate perspective from the 3D scene in QC? In camera > > terms a very long (almost infinite) lens from an infinite distance. In > > drafting terms axonometric projection, front view, top view, right view > etc. > > Presumably QC has no camera object that can be handled or controlled > > directly. > > > _______________________________________________ > > Do not post admin requests to the list. They will be ignored. > > Quartzcomposer-dev mailing list ([email protected]) > > Help/Unsubscribe/Update your Subscription: > > > http://lists.apple.com/mailman/options/quartzcomposer-dev/dave%40docdave.com > > > > This email sent to [email protected] > > > _______________________________________________ > Do not post admin requests to the list. They will be ignored. > Quartzcomposer-dev mailing list ([email protected]) > Help/Unsubscribe/Update your Subscription: > http://lists.apple.com/mailman/options/quartzcomposer-dev/psonice%40gmail.com > > This email sent to [email protected] > _______________________________________________ Do not post admin requests to the list. They will be ignored. Quartzcomposer-dev mailing list ([email protected]) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com This email sent to [email protected]

