If you are making your own application you can create an open gl
context and pixel format that is full screen capable and use my QC
plugin that takes screenshots on the GPU at full framerate and outputs
a texture (its very very fast).
http://002.vade.info/?page_id=4
On Apr 20, 2009, at 1:20 PM, Troy Koelling wrote:
On Apr 18, 2009, at 9:57 AM, Jo-el wrote:
Is there any way to take the visual output from an app or from OSX
itself and put it as the input to a renderer in QC?
Something like this would work, but it may be slow depending on how
NSBitmapImageRep is implemented (and I really don't know.)
http://cbess.blogspot.com/2008/03/nsview-screenshots-using-cocoa.html
If it has to download any content off the GPU to the CPU, then QC
will upload it back then it will be less than optimal. If your
application doesn't have high framerate animations or audio sync'd
video, then that shouldn't be a problem.
There may be other solutions, that's just the first one that came to
mind.
Troy
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