There's been a fair sized discussion of this at kineme.net : http://kineme.net/Discussion/DevelopingCompositions/smoothlyrotatingimageovertimeusingmididata
The issue with smooth, is that it'll try to smoothly return to zero when the rotation goes past 360 and resets to zero, causing a quick stutter or reverse. I've done a macro to handle this, which is attached (if you want to use it, just copy + paste the smooth macro).
Chris
simplemidirotationexampleplus2.qtz
Description: application/quartzcomposer
On 1 Jun 2009, at 17:25, vade wrote:
append a smooth patch to your output before it hits the sprite ? On May 31, 2009, at 4:38 PM, Ryan Smith wrote:using a linear cc curve which climbs from 0-1 (x360) over the length of the bar (s) should do it, but when i watch this number as a string i see the frequency at which qc is reading this number is not high enough to capture the rotation at full resolution, therefore the image moves in choppy fashion._______________________________________________ Do not post admin requests to the list. They will be ignored.Quartzcomposer-dev mailing list ([email protected] )Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/quartzcomposer-dev/psonice%40gmail.com This email sent to [email protected]
_______________________________________________ Do not post admin requests to the list. They will be ignored. Quartzcomposer-dev mailing list ([email protected]) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com This email sent to [email protected]

