yeah what you are doing here is actually what the timeline does. i was going to make some java script thing for that had a a stop watch and two interpolators connected to it. i negated to do this because i thought it might confuse you actually confused me for a second thinking about it but basically you would have two interpolators and a stop watch going to a java script thn you would use some logic. basically when the interpolator hit 0 it triggers the stop watch when the stop watch hits 9 it triggers the second interpolator that has both its start and end on 350 so when the stop watch hits the nine the java script sends out a zero which switches the index of a multplexor and also feeds a 0 to the second interpolators start time so it will start counting and reversing the effect. the multiplexor has the second interpolator connected to index zero this is just for connivence of not having to script another outpunumber to switch the interpolators.
On Aug 19, 2009, at 5:12 AM, djdaveat wrote:

Dear Dustin, Dan, George and Meriläinen!

Thank you very much!! I didn't expect getting so much answers in such a short time :) You're very helpful... thanks a LOT. Getting to see how you guys work (e.g. the stuff with the timelines, I didn't understand the concept of them yesterday) is helping me to become better very fast.

In the meantime, I for myself wasn't lazy either and found another way (and it was in front of my nose the whole time):

<screenshot.png>


I simply changed the Interpolation Curve (of the interpolation who gives "Scale" the values). The Image gets pixelled linear until it reaches 1 second (T=0.100) and then there's no change... Once I realized I could control the timeline of the pixelling with that curve, it was easy to complete the whole thing, because "interpolation" has the option of "loop". It finally works :)

I will now go on and study your examples and advices further more.

Again, thank you very much for your help!! :)

Best regards,
david
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