so i have been messing with the mesh files and finally got the right settings for my .dae exports. i have been successful at creating a vertex displacement map.i am still learning glsl so this question may sound dumb but when i add a qc light patch and turn on the shadow it only sees my original models vertex data and not the displaced vertices. why is this ? you can see for your self.

http://si02.info/displace.zip


now i realize that once im in the glsl mode i should be doing all my lighting and stuff with glsl but still i like throwing in a quick lighting and specular highlights with the patch. the shadow is new to me so i don't know if this is a problem or if it is inherent to only displacement. it seems mesh filters displace the verts as well but that is not from a picture like this example, so what is the real difference, is it an illusion or are the verts not really being displaced as i think they would be. ???

thanks

i love qc i read the list all the time this is my second list question you guys are helpful, it seems i have progressed from my last question a few seasons ago. "how do you scale number so i can calibrate my i touch to qc"

well that answer has been the most helpful to me external time interpolation which i use on a daily so thanks for that. i think that was mr wood and mr wrights expression worked as well.

so this is number 2.

thanks again.

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