Hi All, Apologies if this is a simple question.
I’m working on a little arcade style game. I realise QC was not exactly built with this in mind, but I think it’s power and uniqueness might eventually help me create something unique. http://skitch.com/keith/b98f2/quartz-composer-game However, in order to be able to create and track multiple missiles, I need some kind of Array. Gary C Martin created something similar in his great little Asteroids clone, but did the logic within a javascript patch. http://www.quartzcompositions.com/phpBB2/upload/details.php?file=378 I patched together a virtual RAM module, with Get and Set and Address inputs. http://skitch.com/keith/b98te/qc-ram The dilemma is doing something with the output. It doesn’t seem possible to ‘poll’ the RAM patch from within an iterator, as I cannot publish an output from an iterator which has a rending patch (example Sprite) within it. Basically I’d love to have an ‘Array’ patch which has inputs which allow me to randomly access and edit variables inside the array. The patch would output a structure. Any suggestions on how to do this with patches in QC? I suspect any solution might face the problem of having multiple states changing at once, for example multiple missiles going off-screen in the same frame, and I don’t know how to handle that. Keith _______________________________________________ Do not post admin requests to the list. They will be ignored. Quartzcomposer-dev mailing list ([email protected]) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com This email sent to [email protected]

