Chris Wright is correct in saying that Z isn't really exposed, but
it's accessible in GLSL so you can pull it into an image if you need
to.

Toneburst figured out a good way of accessing z, and between him and
me we got some pretty good SSAO effects running a while back at
kineme.net. The thread is here, files included :)

http://kineme.net/Discussion/ProgrammingQuartzComposerPatches/separatingiterations#comment-3402

Chris


2009/9/17 Daniel Vollmer <[email protected]>:
> Hi all,
>
> I wanted to experiment a bit with some simple SSAO (screen-space ambient
> occlusion), and some form of access to the depth buffer is needed for that.
> Is there a way to access the depth-buffer as image, e.g. to down-scale /
> blur it (separately from the colour-buffer)?
>
> Thanks,
>        Daniel.
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