> Good idea! The "butterflies" done by GLSLang, the stages by JavaScript.
> Maybe it's possible to do the reordering (bit-reversed addressing) in a
> filter, too.

The catch here is that you're stuck with core image if you want the
nice javascript features - it's similar to GLSL but lacking a lot of
the more advanced stuff that might be necessary. If not, it could work
out.

>> They also seem to need two output channels for each input, which could be
>> more of an issue.
>
> Uhm? Maybe you mean the real/imaginary parts? (Though, the input has them,
> too.)
> Should be easy: we could abuse the color channels, since the transform will
> always be done separately for individual color components.

Yeah, the real/imaginary parts. The problem is that you do the
transform on each colour channel separately, so for rgb you need 6
channels (12 for the two buffers), which likely means 4 buffers in
practice.

Possible solution: convert the image from rgb to hsv - the V channel
contains most of the interesting data, so we can just process that and
save a lot of messing about with extra buffers plus 2/3 of the
processing (1 channel instead of 3).

> And why not then abuse the color channels (we have 4!) for the swap buffers,
> too?

Yep. If we're going down the HSV route and just processing V, we can
use the R + G channels for the real + imaginary values. That leaves
two channels to spare so perhaps the H and S channels could sit there
if it won't harm performance.

Good ideas here, keep them coming :)

Chris


>
> Jens
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