Next question: how would you loop a timeline and reset it either to the beginning or to an arbitrary time (think cues in a sequence)? The Stop Watch patch seems readymade for the looping but it can only reset to 0, not any number. I will dig through the developer examples, of course, but any advice would be very welcome. I've used QC almost entirely for nonlinear purposes thus far and am quite unfamiliar with its ways to generate timing logic.
Right click, Timebase -> External. Setting the timebase to whatever you want will evaluate the timeline at that point.
so stopwatch + offset (Math Expression) -> timebase will jump to arbitrary locations an move with time,
stopwatch * timescale + offset -> timebase will move time at timescale rate + offset (so you could play 2x speed, or backwards in time, for example).
To loop, use Mathematical Expression, and "value % duration" -- that will ensure that your output is always between 0 and duration, and it'll wrap (note: negatives might act weird (i.e. 0 to -duration?)? I've not tried it lately)
-- [ christopher wright ] [email protected] http://kineme.net/
smime.p7s
Description: S/MIME cryptographic signature
_______________________________________________ Do not post admin requests to the list. They will be ignored. Quartzcomposer-dev mailing list ([email protected]) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com This email sent to [email protected]

