Thanks Chris! Out of curiosity, if you're booted in Leopard, I wonder
if the Constant Color stops working there as well (I will find out
soon enough anyway, but it's still nice to know if it's some weird GPU
specific thing).

I knew the CI route would work, because I had made some kernels that
made concentric rings that had alpha black, which looked fine. I
appreciate you including that patch.

I didn't originally run into this issue with the qtz that I posted,
but with a kind of masking setup. I can think of a couple of other
ways of mitigating this besides the CI Kernel that I already had in
the bag, but that's probably a sweet one (though I will need to
retrofit it a little bit with some scale and transform stuff).

I would just like to be able to understand if there is any kind of
paradigm that would make that be expected behavior. It doesn't seem
like there's any advantage to it, and it is way more natural that
people would grab the constant color patch before thinking of using
special kernel. I don't like seeing things pop-up that I think that
functionally inconsistent.

Mind you, no complaints or whining on my part about this. What would
be ideal is to learn if there is actually a functional aspect of this
that I'm overlooking.

-George Toledo




On Tue, Oct 27, 2009 at 5:35 AM, Chris Wood <[email protected]> wrote:
> Not sure about your issue there, can't try it at the moment, but I
> made a CI Filter to replace the Constant Color patch. It's pretty much
> the same, but has size inputs so you can directly output a fixed size
> image of a certain colour. I'm pretty sure it'll work with
> black/transparent too.
>
> Chris
>
>
> 2009/10/27 George Toledo <[email protected]>:
>> Is it not expected that the Sprite in the attached composition would
>> "disappear", when the Constant Color patch is set to pure Alpha black,
>> and the blend mode is in Over? Also, it seems as though it should look
>> "black" if I was to place the blend mode to "Over", but this returns
>> no image output from the Constant Color.
>>
>> In short, if the color value of the Constant Color is set to 0,0,0,0,
>> it no longer outputs an image; it shuts down. This test is in Snow
>> Leopard, 10.6.1. It would be great to know if this is happening to
>> others, or if anyone has ran into this.
>>
>> I can see an argument for this behavior, but I don't believe it to be
>> correct for a wide range of usage scenarios. Changing the actual color
>> of the Sprite to reflect the same color values results in expected
>> behavior (translucent black at 0,0,0,0.1, and "nothing" at 0,0,0,0).
>>
>> -George Toledo
>>
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