(Also I contend that it's not quite as slow or buggy as cwright claims above.. :^] )

it inherits all of OpenCV's bugs, plus whatever we've introduced. Given the less than exciting results I've had from randomly spot- checking CV's source code, I'm going to err on the side of caution with regards to stability :)

Speed-wise, using CI to track a single point (using all GPU-resident filtering) should absolutely run circles around CVTools (which has to do a costly texture download, then filtering via CPU only). both methods should be satisfactorily fast (real-time), but that texture download really is killer (and PerformanceInspector will attest to that).

--
[ christopher wright ]
[email protected]
http://kineme.net/

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