I was using an NSOpenGLView to get the context for rendering my composition, 
but I realize that's not quite right. I want to render my composition at some 
arbitrary size (different from that in which it's displayed).

I can't quite figure out how to create an NSOpenGLContext offscreen (ideally on 
the GPU) of a specific size. I can see how to make it full screen, or with no 
specified size, but neither is what I really want.

Any idea what I should do?

TIA,
Rick

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