I was using an NSOpenGLView to get the context for rendering my composition, but I realize that's not quite right. I want to render my composition at some arbitrary size (different from that in which it's displayed).
I can't quite figure out how to create an NSOpenGLContext offscreen (ideally on the GPU) of a specific size. I can see how to make it full screen, or with no specified size, but neither is what I really want. Any idea what I should do? TIA, Rick _______________________________________________ Do not post admin requests to the list. They will be ignored. Quartzcomposer-dev mailing list ([email protected]) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com This email sent to [email protected]

