Hi there,
thanks for getting back to me.

I tried that, and I found that all the billboards snapped to 0 after the first 
frame.

a|x

--- On Thu, 3/6/10, Chris Wood <[email protected]> wrote:

From: Chris Wood <[email protected]>
Subject: Re: Programmatic Billboard/Sprite Position and Interaction
To: "George Toledo" <[email protected]>
Cc: "Alex Drinkwater" <[email protected]>, "quartzcomposer-dev list list" 
<[email protected]>
Date: Thursday, 3 June, 2010, 14:00

My usual approach is to use a multiplexer. You connect input 0 to interaction 
or whatever and input 1 is the initial value. Then connect a signal to the 
input source, set it to fire at start only.
Chris


On 3 Jun 2010, at 13:51, George Toledo <[email protected]> wrote:

The offsets on the interaction patch work inside of an iterator, so you can use 
them to setup initial positions (to some extent). See attachment.
-George Toledo


On Thu, Jun 3, 2010 at 8:39 AM, Alex Drinkwater <[email protected]> wrote:

There's probably a really simple answer to this one, but I can't currently see 
it.

I'd like to programmatically set the initial positions of several 
sprites/billboards, but I'd also like to be able to subsequently drag them to 
new positions with the mouse.

I'm not quite sure how to approach it, to be honest.



Anyone any thought?



a|x

http://www.toneburst.net

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