On 4 Jun 2010, at 09:16, Christopher Wright <[email protected]> 
wrote:

> pausing, or disabling the sprites, is a good plan.  On Snow Leopard, sprites 
> will disable themselves when they're off-screen, but I don't think that will 
> prevent the upstream image stuff from working.

Good heavens, so on SL, a sprite that is entirely off-screen will automatically 
be disabled, but won't prevent the upstream patches from executing? Surely this 
doesn't offer much scope for improving performance?

On the other hand, if it did prevent upstream execution, this would be a 
problem. Quite a few times I've lazily put an output into an off-screen sprite 
to force a bunch of upstream patches to execute. What other force-execution 
"sink" type solutions are possible? Does plugging into an Iterator with 0 
iterations still work? I note iterators on SL don't execute unless they contain 
some other patch (consumer or otherwise).


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