> I'm sure this is a blazingly rudimentary question, but how does one know when 
> it is appropriate to use an ImageBuffer vs. TextureBuffer, or other? If there 
> are docs about this, and differences between the two @ ADC, I just don't know 
> where. To give a solid example, if I was to want to implement an SVG 
> renderer, where would I look for documentation as a starting point to 
> understand what type of image buffer should be used?

http://developer.apple.com/library/mac/#documentation/GraphicsImaging/Conceptual/QuartzComposer_Patch_PlugIn_ProgGuide/qc_image_proc/qc_image_proc.html%23//apple_ref/doc/uid/TP40004787-CH7-SW1
http://developer.apple.com/library/mac/#documentation/Cocoa/Reference/QCPlugInOutputImageProvider_Protocol/Reference/Reference.html

Note that the two buffer types you're mentioning are QC-private, and not 
exposed at any interface, so it really doesn't matter.  Your job is to obey the 
QCPlugInOutputImageProvider protocol (which doesn't care about your backing).  
I simply mentioned the two to illustrate that saying they're broken wasn't 
fully enlightening (because _everything_ is one of those types, and not 
everything is broken ;)

--
Christopher Wright
[email protected]



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