> I'm sure this is a blazingly rudimentary question, but how does one know when > it is appropriate to use an ImageBuffer vs. TextureBuffer, or other? If there > are docs about this, and differences between the two @ ADC, I just don't know > where. To give a solid example, if I was to want to implement an SVG > renderer, where would I look for documentation as a starting point to > understand what type of image buffer should be used?
http://developer.apple.com/library/mac/#documentation/GraphicsImaging/Conceptual/QuartzComposer_Patch_PlugIn_ProgGuide/qc_image_proc/qc_image_proc.html%23//apple_ref/doc/uid/TP40004787-CH7-SW1 http://developer.apple.com/library/mac/#documentation/Cocoa/Reference/QCPlugInOutputImageProvider_Protocol/Reference/Reference.html Note that the two buffer types you're mentioning are QC-private, and not exposed at any interface, so it really doesn't matter. Your job is to obey the QCPlugInOutputImageProvider protocol (which doesn't care about your backing). I simply mentioned the two to illustrate that saying they're broken wasn't fully enlightening (because _everything_ is one of those types, and not everything is broken ;) -- Christopher Wright [email protected] _______________________________________________ Do not post admin requests to the list. They will be ignored. Quartzcomposer-dev mailing list ([email protected]) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com This email sent to [email protected]

