On Fri, Sep 17, 2010 at 3:54 AM, Achim Breidenbach <[email protected]> wrote:
> Which makes me wonder how it can effect the shadow anyways? > > Achim Breidenbach > Boinx Software > > > Definitely! This was my thought as well. Reducing it to one particle like you did shows what is going on much better. -George Toledo > > On 17.09.2010, at 03:14, George Toledo wrote: > > One thing that I've noted about the shadow option on the lighting patch is > that if one has an image with "alpha black" rendering to a sprite, and > places the sprite to "over" blend mode, the shadow that is cast is still a > square. This has led me to think, up until now, that there is nothing going > on that could make the shadow engine cast the "shape" of the image. So, > "Hell World" from an image with string patch to a sprite would always cast a > shadow that is "square". > > I happened to notice today that though the actual particles in a particle > system render in a way that "doesn't look right", that the actual shadow > cast seems to "pay mind" to the image I'm feeding it! This, to me, is > amazing. If this is a scenario where it is possible to get this kind of > function with something like image with string to Sprite, when using Over > blend mode, it would be great. In testing that with the particle system, I > don't seem to get any real useful results, but simple shapes like this > circle seem to work fine. > > Please note that when particles render, the shadow that is cast is > circular, but when the sprite renders, the shadow that is cast is square. > > Is this a step or so away from working? Worth filing a bug? > > -- > George Toledo > [email protected] > www.georgetoledo.com > > The information contained in this E-mail and any attachments may be > confidential. > If you have received this E-mail in error, please notify us immediately by > telephone or return E-mail. > You should not use or disclose the contents of this E-mail or any of the > attachments for any purpose or to any persons. > > <shadow and texture.qtz> _______________________________________________ > Do not post admin requests to the list. They will be ignored. > Quartzcomposer-dev mailing list ([email protected]) > Help/Unsubscribe/Update your Subscription: > http://lists.apple.com/mailman/options/quartzcomposer-dev/achim%40boinx.com > > This email sent to [email protected] > > > > -- George Toledo [email protected] www.georgetoledo.com The information contained in this E-mail and any attachments may be confidential. If you have received this E-mail in error, please notify us immediately by telephone or return E-mail. You should not use or disclose the contents of this E-mail or any of the attachments for any purpose or to any persons.
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