our application uses a pbuffer to render a simple movie player
composition as an opengl texture.
You should seriously consider using an FBO instead of a pbuffer.
Thanks for the advice! We switched to FBO but the problem remains.
Furthermore I realized that memory leaks in -[QCImageBuffer(Extensions)
cacheRetain:] also
when loading the composition in a basic QCView.
Supplying some sample code in a radar would also be advisable.
What part would be necessary?
Best,
JB
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