our application uses a pbuffer to render a simple movie player composition as an opengl texture.

You should seriously consider using an FBO instead of a pbuffer.

Thanks for the advice! We switched to FBO but the problem remains.
Furthermore I realized that memory leaks in -[QCImageBuffer(Extensions) cacheRetain:] also
when loading the composition in a basic QCView.

Supplying some sample code in a radar would also be advisable.
What part would be necessary?


Best,
    JB
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