On Tue, Dec 21, 2010 at 7:41 PM, Christopher Wright < [email protected]> wrote:
> > Color correction maps values from a source profile to a target profile. > Whether you have 4 bits or 64 bits of precision, it doesn't matter; you'll > just have more or less precision. > > http://developer.apple.com/library/mac/#technotes/tn/tn2035.html Does this mean that when color correction is on, one is running the image through colorsync? So, one could run through needless stages of color sync (?). > > If Pixel Aligned is _NOT_ enabled, you'll also add GL filtering (unless > Native Core Image rendering is enabled) if your position is not pixel > aligned This is what I was driving at about filtering; what happens when something isn't aligned.... GL filtering? Is this literally "GL Filtering"? > -- GL doesn't properly blend with respect to gamma, so you'll get > brightness shifts (not color shifts that are characteristic with color > mis-correction). The amount of this filtering is a function of how > mis-aligned your billboard is. Does this gamma blend problem happen when rendering to Sprite or GLSL and grid as well (or, especially)? Thanks! -- George Toledo [email protected] www.georgetoledo.com The information contained in this E-mail and any attachments may be confidential. If you have received this E-mail in error, please notify us immediately by telephone or return E-mail. You should not use or disclose the contents of this E-mail or any of the attachments for any purpose or to any persons.
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