(Now if only Replicate in Time still worked.)

On Tue, Feb 8, 2011 at 4:46 AM, Achim Breidenbach <[email protected]> wrote:

> Hi Alastair,
>
> oh, once you have played with the "Replicate in Space" patch for a while, I
> am sure you will have lots of fun with it!
>
> Try this one (can be rotated with the mouse cursor):
>
>
>
>
>
> best,
>
> Achim Breidenbach
> Boinx Software
>
>
> On 08.02.2011, at 10:30, Alastair Leith wrote:
>
> Nice one Achim
>
> I'm positively sure I've never been able to get to the true potential of
> the Replicate in Space patch for one reason: a lack of Mathematical ability.
> All examples welcome in future.
>
>
>  *Once men are caught up in an event, they cease to be afraid. Only the
> unknown frightens men.** *
> *Antoine de 
> Saint-Exupery*<http://www.brainyquote.com/quotes/quotes/a/antoinedes132840.html>
> * *
>
> On 08/02/2011, at 7:13 PM, Achim Breidenbach wrote:
>
> Hello Jim,
>
> I am sorry, I missed your point about drawing a parabola. Just to have
> another idea I did a compostition which draws a 2D math function with a GLSL
> shader patch containing a GLSL Grid patch. (Use the mouse to rotate the
> object). The magic happens in the vertex-shader of the GLSL shader: the
> vertex points gets moved around by a math function, in this case z = x * y.
> Maybe you can use this as a starting point to draw a parabola.
>
> <2D math function.qtz>
>
> best.
>
> Achim Breidenbach
> Boinx Software
>
>
>
> On 08.02.2011, at 08:38, Achim Breidenbach wrote:
>
> Hi,
>
> you can also use the "Replicate in Space" patch to draw an arch. I think it
> is one of the fastest ways, because the "iterations" are all done by simply
> transforming the view matrix in the GPU and doesn't need any recalculations
> of any QC patches.
>
> <Arch with Replicate Patch.qtz>
>
> Please note that you have to do a bit of math to calculate the line start
> and line end parameter based on the radius of the arch. I just guess some.
> (btw. in George's composition this math is also missing)
>
> best,
>
> Achim Breidenbach
> Boinx Software
>
>
> On 08.02.2011, at 05:26, George Toledo wrote:
>
> You could also do something like this (see attachment). It uses iterator,
> lfo, and line to make an arch. I set it to modulate between a circle and
> arch. The interpolation all have built in curves, and one can build custom
> curves as well. Double also, the timelines patch can be used in the same
> way.
>
> (I can't remember 100%, but I think that I used GL Tools plugin on the
> composition that was attached by James, and you can find that plugin (patch)
> at http://kineme.net )
>
> On Mon, Feb 7, 2011 at 10:01 PM, James Sheridan <[email protected]
> > wrote:
>
>>
>> Attached is a composition by Geroge Toledo that may provide some insight
>>
>>
>>
>> On 8/02/11 12:51 PM, Jim Thomason wrote:
>>
>>>  What's my best bet for drawing some sort of an arc? The only built in
>>> "primitive" type I could find are straight lines. I'd most need to
>>> draw parabolas, so I can always use some javascript to solve the
>>> quadratic equation and spit out a bunch of small line segments to draw
>>> one, but I wasn't sure if that was the best approach. Am I on the
>>> right track, or is there something built in that I missed?
>>>
>>> -Jim....
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>>
>>
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>
>
>
> --
> George Toledo
> [email protected]
> www.georgetoledo.com
>
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-- 
George Toledo
[email protected]
www.georgetoledo.com

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