Hi Alastair,
as I understand "nomalizing" it only works with vectors, because only a vector
has a "length".
From the GLSLLangSpec.4.00.8:
"genType normalize (genType x) - Returns a vector in the same direction as x
but with a length of 1."
Is this what you need? I what context do you need this in JS?
best,
Achim Breidenbach
Boinx Software
On 09.02.2011, at 08:22, Alastair Leith wrote:
> would this JS function be correctly called Normalize or Clamp?
>
> function Normalize (a)
> {
> b = Math.min (1, Math.max(0, a));
> return b
> }
>
> Does normalizing typically map a whole (defined) range of values to [0,1] or
> just Filter/Clamp values to [0,1]? I read the OpenGL doc
> (GLSL-Land-spec-4.00.8) but I'm none the wiser.
>
> best
> alastair
>
>
> The notion of looking on at life has always been hateful to me. What am I if
> I am not a participant? In order to be, I must participate.
> Antoine de Saint-Exupery
>
> _______________________________________________
> Do not post admin requests to the list. They will be ignored.
> Quartzcomposer-dev mailing list ([email protected])
> Help/Unsubscribe/Update your Subscription:
> http://lists.apple.com/mailman/options/quartzcomposer-dev/achim%40boinx.com
>
> This email sent to [email protected]
_______________________________________________
Do not post admin requests to the list. They will be ignored.
Quartzcomposer-dev mailing list ([email protected])
Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com
This email sent to [email protected]