rather than be peeved, I'd like to simply know where the problem is, make it 
apparent to someone who cares, and have it get fixed, so that I can deliver 
solutions based on Apple technology.

If I need to buy the Nvidia 4000,in order to apply OpenCL to my 
problem/solution, ok, I need to know that too (whether I like it or not.. Maybe 
Apple will swap cards)

So what is the best way to find a person who will take responsibility to track 
this down?  I can't believe Apple doesn't know that the ATI cards fail their 
sample code.

Is there any current Mac Pro user on this list with a 5870 that is not having 
this issue?

--Glen

Sent from my iPad

On Feb 16, 2011, at 3:56 PM, George Toledo <[email protected]> wrote:

> 
> 
> On Wed, Feb 16, 2011 at 6:28 PM, Patrick Sheffield <[email protected]> 
> wrote:
> I thought only Nvidia supported OpenCL without emulation?
> 
> p
> 
> 
> ATI has an actual OpenCL support area on their site, so I'm unsure about that.
> 
> I'm totally unsurprised about the result of the Grass and Terrain Example.
> 
> I've had many conversations about this with a wide variety of ATI owners. My 
> understanding is that it's that the drivers are semi-inadequate, not 
> necessarily that the gpu's are strictly incapable of being performant.
> 
> All I can say is that it's sort of .... special.... when you can go out and 
> get a mac mini and have it to perform better than a rocked-out tower. If I 
> had personally bought an ATI card with some idea of great graphics in SL, I 
> would be peeved.
> 
> -gt 
> On Feb 16, 2011, at 2:53 PM, Glen Speckert wrote:
> 
>> There is an example called OpenCL Procedural Grass and Terrain Example.
>> 
>> When trying this on my Westmere w/5870 it fails, while on a Mini with 9400 
>> it works fine.
>> 
>> The Mac Pro says:
>> 
>> GNU gdb 6.3.50-20050815 (Apple version gdb-1518) (Thu Jan 27 08:34:47 UTC 
>> 2011)
>> Copyright 2004 Free Software Foundation, Inc.
>> GDB is free software, covered by the GNU General Public License, and you are
>> welcome to change it and/or distribute copies of it under certain conditions.
>> Type "show copying" to see the conditions.
>> There is absolutely no warranty for GDB.  Type "show warranty" for details.
>> This GDB was configured as "x86_64-apple-darwin".tty /dev/ttys000
>> [Switching to process 17873 thread 0x0]
>> ----------------------------------------------------------------------------
>> Compute Engine: Using active OpenGL context...
>> ----------------------------------------------------------------------------
>> Creating command queue for AMD ATI Radeon HD 5870...
>> ----------------------------------------------------------------------------
>> Creating Buffer Object (6291456 bytes)...
>> Creating Buffer Object (6291456 bytes)...
>> Creating Buffer Object (262144 bytes)...
>> Creating Buffer Object (262144 bytes)...
>> Creating Buffer Object (262144 bytes)...
>> Grass Simulator: BladeCount[16384] RowCount[1000] ColumnCount[1000]
>> Compute Engine: Loading program 'gs' from file 'grass_kernels.cl'...
>> ----------------------------------------------------------------------------
>> Building compute program 'gs'...
>> Error: Failed to build program executable!
>> OpenCL Error[-11]: Unknown error!
>> Build log for device '0':
>> Compute Engine: Empty Build Log! Unkown Error!
>> ----------------------------------------------------------------------------
>> Grass Simulator: Failed to create device kernel!
>> Program ended with exit code: 1
>> 
>> +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
>> 
>> However, when I run this on a Mac Mini, I get:
>> 
>> GNU gdb 6.3.50-20050815 (Apple version gdb-1518) (Thu Jan 27 08:34:47 UTC 
>> 2011)
>> Copyright 2004 Free Software Foundation, Inc.
>> GDB is free software, covered by the GNU General Public License, and you are
>> welcome to change it and/or distribute copies of it under certain conditions.
>> Type "show copying" to see the conditions.
>> There is absolutely no warranty for GDB.  Type "show warranty" for details.
>> This GDB was configured as "x86_64-apple-darwin".tty /dev/ttys001
>> [Switching to process 45120 thread 0x0]
>> ----------------------------------------------------------------------------
>> Compute Engine: Using active OpenGL context...
>> ----------------------------------------------------------------------------
>> Creating command queue for NVIDIA GeForce 9400...
>> ----------------------------------------------------------------------------
>> Creating Buffer Object (6291456 bytes)...
>> Creating Buffer Object (6291456 bytes)...
>> Creating Buffer Object (262144 bytes)...
>> Creating Buffer Object (262144 bytes)...
>> Creating Buffer Object (262144 bytes)...
>> Grass Simulator: BladeCount[16384] RowCount[1000] ColumnCount[1000]
>> Compute Engine: Loading program 'gs' from file 'grass_kernels.cl'...
>> ----------------------------------------------------------------------------
>> Building compute program 'gs'...
>> ----------------------------------------------------------------------------
>> Compute Engine: Creating kernel 'ComputeGrassOnTerrainKernel' for program 
>> 'gs'...
>> Compute Engine: Creating OpenGL buffer reference 'grass_vertices' for buffer 
>> id '1'...
>> Compute Engine: Creating OpenGL buffer reference 'grass_colors' for buffer 
>> id '2'...
>> Terrain Simulator: Vertices[16384] Count[128, 128]
>> Compute Engine: Loading program 'tk' from file 'terrain_kernels.cl'...
>> ----------------------------------------------------------------------------
>> Building compute program 'tk'...
>> ----------------------------------------------------------------------------
>> Compute Engine: Creating kernel 'ComputeTerrainKernel' for program 'tk'...
>> Compute Engine: Creating OpenGL buffer reference 'terrain_vertices' for 
>> buffer id '3'...
>> Compute Engine: Creating OpenGL buffer reference 'terrain_normals' for 
>> buffer id '4'...
>> Compute Engine: Creating OpenGL buffer reference 'terrain_texcoords' for 
>> buffer id '5'...
>> On Feb 6, 2011, at 9:32 AM, George Toledo wrote:
>> 
>>> Apologies; make that 4870.
>>> 
>>> On Sun, Feb 6, 2011 at 12:26 PM, George Toledo <[email protected]> wrote:
>>> Is this card known to perform badly with QC? I had some issues with CL, 
>>> GLSL and feedback loops (separately) that gave me serious pause when using 
>>> this gpu. I was really surprised. It's not a stretch to say that my intel 
>>> 3100/macbook 13" works better than a mac pro loaded with the ati. I seem to 
>>> remember that it's not CL supported (I forgot to check w/ the cl info 
>>> patch), but I was surprised that it just performs badly, in general. Is 
>>> this consistent with the experience of others?
>>> 
>>> -- 
>>> George Toledo
>>> [email protected]
>>> www.georgetoledo.com
>>> 
>>> The information contained in this E-mail and any attachments may be 
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>>> 
>>> 
>>> 
>>> -- 
>>> George Toledo
>>> [email protected]
>>> www.georgetoledo.com
>>> 
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> 
> 
> 
> -- 
> George Toledo
> [email protected]
> www.georgetoledo.com
> 
> The information contained in this E-mail and any attachments may be 
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