> As for the 16Bit color... Is 24Bit RGB better in terms of shipping hardware? 
> Do you know where can I read more about this?

>From what I've seen, the only benefit to using 16bit color buffers is half the 
>memory usage (which, if you're vram limited, can help a lot -- this isn't such 
>a case though).

I did 3 quick tests: 
an early 2010 iMac (ATI) - 16 bit renders considerably slower than 32 bit
a late 2010 MacBook Pro (Nvidia/Intel) - the Intel GPU doesn't even support 16 
bit (!!), and the nvidia performs just a tiny bit slower in 16 bit than it does 
in 32 bit (that said, there was enough variance that they could be tied).

So of all 3 GPU families (though a very limited sampling of them to be honest), 
none perform better in 16 bit mode, and 1 doesn't even work at all.

Read more at http://developer.apple.com/graphicsimaging/opengl/capabilities/  
(look for "Color Buffer Modes" about 80% down the page).

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