Copy + paste from my post on kineme.net, as I think this is worthy of
the mailing list:

A new site called DisplayHack (displayhack.org - not open to visitors
yet) is starting up. It's made by a few people from the demoscene (I'm
not involved) but I think it's going to appeal to a lot of you, and it
could do with an article on QC!

The basic idea is that there's a LOT of sites like kineme.net around
for all the different 'niche' scenes like quartz composer (I also
visit pouet.net a lot for demoscene stuff for example). There's
processing, all the motion graphics sites, the fractal graphics people
and so on. The new site is intended to bring all of them together,
with articles on various stuff, forums and so on. Lots of
cross-pollination, inspiration and idea spreading.

Intro text from the site:

  "Niché-sites are cool. They are good at what they do, they cater to
their audience, and they specialize. They’re nichés after all. There
are many such sites and while all good and focused, almost all of them
either focus too narrow or too wide.
We wanted to create a site where all those interested in the
demoscene, web-based graphics, motion graphics, visual arts and other
visual fringe technologies could meet, discuss and inspire each
other."

  "As long-time demosceners, we know very well that the history of the
scene is exactly that: history. If we want to play a part in the next
generation of visual artistry, we need to do two things: 1) recruit,
and 2) embrace. We need more people to enter the scene, actively, and
we need to look outside the traditions of packaged executables
downloaded to your computer. The next generation of the demoscene is
already here, and it’s on the web, in movies and all around us."

  "Enter Displayhack. It is a site for everyone participating in or
enjoying real-time graphics, graphics programming, visual arts, motion
graphics and the demoscene, and aims to be a friendly and informative
meeting place for beginners, seasoned professionals and everyone in
between."

QC most definitely needs representing there. I think it needs a least
a quick introduction type article - what QC is, the crazy stuff some
of us are doing with it and so on. Or perhaps an article on some of
the more interesting QC based projects?

I'd do this myself, but have major deadline pressure just now, and a
demo to finish for the next UK party (currently running as pure GLSL
in QC - prepare for retraced landscapes ;) But if anyone is interested
in writing something up, let me know and I'll put you in contact with
the people running it. And I'll certainly help out if I can (proof
reading is no problem for a start).

Chris
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