> - I have a GL scene to be rendered , using the GLU framework : > - All gluFunctions are rendering the way they should ( gluPerspective > etc ) . > The scene renders ok , but not in a macro like ( Render in Image / 3D > transform etc , Lighting ) . > Any directions ?
GLU will usually blow away the projection and model view matrices (thus 3D transform won't work). Depending on the calls you're making, you might not render to the correct context (used for Render In Image), and you might not preserve lighting state. Can you provide a short outline of the glu calls you're making? -- Christopher Wright [email protected]
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