>From the scenario you describe, it sounds like the easiest solution would be >to connect the output of the random patch to the input of a sample and hold >patch. The lfo, set to square wave, could have it's result connected to the >input on the sample and hold patch that controls whether or not it's currently >sampling. You may need to adjust the offset value on the lfo, I can't >remember. That sample and hold result value would then be connected to the >sprite.
You can also use multiplexers to divert the input that's currently chosen. So, you could also create a number multiplexer, and toggle between a default value and a value created by a random patch, by manipulating the index value. On Oct 22, 2011, at 11:11 AM, Ben <[email protected]> wrote: > > > Lets say I have an LFO which oscillates between 0 and 1. When the LFO > reaches 1, I want to trigger a Random number which controls the width of a > sprite. > Using a Conditional I can effectively say "if firstValue isEqual to 1" which > is great, but the result is a boolean, how do I use a boolean to generate a > random number(sprite width). > > There is no boolean input on a Random patch. So how do I use a boolean to > trigger a random number? > > > Thanks _______________________________________________ > Do not post admin requests to the list. They will be ignored. > Quartzcomposer-dev mailing list ([email protected]) > Help/Unsubscribe/Update your Subscription: > http://lists.apple.com/mailman/options/quartzcomposer-dev/gtoledo3%40gmail.com > > This email sent to [email protected] _______________________________________________ Do not post admin requests to the list. They will be ignored. Quartzcomposer-dev mailing list ([email protected]) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com This email sent to [email protected]

