You are totally correct. I should have said its more the lack of documentation/examples/support/, which means you can do things you did not mean to do, and get into all kinds of additional trouble. Great power, responsibility, yadda yadda. But yes, you are 100% correct in that point. I guess what I am saying is I've seen some very strange behaviour that is attributed only to 3rd party skank SDK plugins, not just crashing, but doing weird things to the rest of QC's runtime. Of course, its the plugins fault, but native api plugins could not do that (the rendering to alpha issue with some Kineme plugins, etc). But yes, technically, it is the plugins fault, not the runtime as you said. I should have been more clear with what I meant.
On Oct 30, 2011, at 1:34 AM, Jaymie Strecker wrote: >> I am tempted to take you to task about the 3rd party plugin API not being >> 'stable' ? I've never seen a crash caused by the runtime... And have seen >> plenty caused by skank SDk plugins ;) >> >> I'm not sure exactly what you mean by "crash caused by the runtime". I could >> refer you to some standard API plugins that will crash QC, or just do >> horrible things to GL state. The same goes for someone using the skankySDK - >> they could code something that just isn't right. I don't think one is >> inherently less stable than the other, over the course of the past years. > > SkankySDK doesn't *do* anything. It's just headers. Just the private API from > Apple (given a sexist nickname by an Apple employee). > > If a plugin crashes then that's fault of the plugin (or the QC framework), > not the SkankySDK. >
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