I fixed it by using Line Family... :D

On Thu, Nov 17, 2011 at 01:50, Alastair Leith <[email protected]>wrote:

> Yes I was going to recommend generating your structures outside iterators
> (in JS or Structure maker patches) and then pass the whole lot to Kineme
> Structure Renderer patch, even though it's a less flexible/open-ended
> patching paradigm it's often cheaper in fps.
>
>
> On 17/11/2011, at 11:23 AM, George Toledo wrote:
>
> It's probably worth twiddling around with the composition some, because I
> vaguely remember having something like this vex me and finding a
> workaround.
>
> I seem to remember something about decrementing iteration count... It
> seems like in my composition I was able to set it up to stop evaluation or
> use sample and hold or a queue at some point, to go "under count", and then
> "back up"... Apologies if all that's totally n/a, but I know that moving to
> lion or leopard may be totally untenable for many qc projects, so it may be
> worth fiddling with.
>
> If you're just using it to render at different positions, you may wish to
> look at the gl tools structure render environment. I'd also suggest looking
> at ni's iterator and iterator vars patches, which work in 10.6, but can't
> be nested afaik.
>
>
>
> On Nov 16, 2011, at 6:49 PM, Christopher Wright <
> [email protected]> wrote:
>
> I don't see the problem, nor any "stealing".
>
> Top row counts from 1 to 10 (showing n+1 instances where n is counter
> index)
>
> <pastedGraphic.png>
>
>
> 10.6 has a bug when nested iterators don't quite do the right thing when
> the number of iterations changes.  By running on 10.5, you won't see the
> bug.  It should be fixed in 10.7.
>
>  --
> Christopher Wright
> [email protected]
>
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